Hi, I’m
Heather

i want to live a life i don’t need a vacation from

flowers
Author

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Workspaces

  • Booz Allen Hamilton

    UI/UX Designer

    2019

  • session

    Lead UI/UX Designer

    2019 (Contract)

  • Portland Webworks

    Lead UX Designer

    2019 - 2021

  • CDLLife

    VP of Product

    Most Recent

Work

Organizations I’ve had the pleasure of working with as a result...

  • CDLLIFE
  • Maine
  • Sun Pass
  • Overjet
  • Cross
  • 211 Maine
  • Health & Welfare
  • Revenue and fiscal affairs office

how i got here

The Past

Originally from a small town in Maine, I was raised to be an artist before anything else. Despite my interest in tech (I played Sims religiously), I disliked math and swore I would never pursue a career in STEM.

Ironically, I went on to major in Computer Science, a field that later attracted me because of the lack of limitations. Eventually I fell into product design– a serendipitous moment.

The Present

A field that encompassed art, design, human connection, technology, and innovation, I knew I  didn’t want my career to be defined solely by my job title. Now these many moving pieces give structure to my job, and a purpose to my life.

I believe that great design, design that is daring and challenges normal convention, has the capacity to change lives. This is what I hope to achieve in the work I do and the way in which I live my life.

I’m still trying to answer the question...

Who do i want to be when I grow up?

What I love

(and what that has to do with working with me)

What I
love

(and what that has to do with working with me)

Lessons learned

01 /  Your dog doesn’t care if you were right or wrong. They can only respond in the ways they know how.

The same could be said for your users. Users do not care about your ego; and they often cannot articulate why an experience is poor, only that it does not function as predicted.

02 / Pre-established routines, patterns, and rules define behavior.

We set rules and patterns within our own products to help guide habitual usage. Only some rules are meant to be broken, but it should be understood and clearly communicated within teams which ones must be followed in order to create a user-centric product.

What I
love

(and what that has to do with working with me)

Lessons learned

01 / Solo travel is great because every decision you make is entirely your own, and you are able to become closer to yourself in the absence of others.

Similarly, I prefer to work in an environment that celebrates my desire for autonomy rather than seeking to tame it. I don’t believe in micromanaging, or being micromanaged.

02 / Solo travel is hard because every decision you make is your entirely your own, and you are solely to blame for your own decisions.

In a team setting, working on an island will almost always leave you stranded. It’s all about balancing personal autonomy with openness to feedback from peers, mentors, and stakeholders.

What I
love

(and what that has to do with working with me)

Lessons learned

01 /  Elevating package ramen to something more delicious requires inherent respect to the dish, but also enough bravery to deviate from the recipe. Great product design is not so different. Innovation is born from new retellings of old recipes.

02/  Cheap ramen is almost always better than the alternative, and simple ideas are almost always better than overly complex ones.
My goal is to make products using scalable design systems in order to conserve development effort & keep it simple as heck for the users. I often ask myself: what can I strip out of this design, and how much of it can I take away?

What I
love

(and what that has to do with working with me)

Lessons learned

01 /  Life is not a bucket of daisies, and neither is the learning process that accompanies any final design. I learn from my mistakes & I’m not afraid to reflect on what I could have done better. Without self reflection, we would never grow as people.

02/  The data doesn’t lie, and we can’t cherrypick it to support our hypotheses. One part of honest storytelling, especially in product, is to look at the story the data is telling and learn to be honest with yourself about your own biases & assumptions.

What I
love

(and what that has to do with working with me)

Lessons learned

01 /  The best design is often inspired by the world around us. Exploration is key, in all facets of life, whether that means traveling around the world, trying a new recipe, learning to pogostick, or curating your everyday style. I would describe my own design style as highly experimental, thought provoking, and inspired by just about everything.

02/ Originally from the coast of Maine, I now reside in the state of Utah, nestled in the mountains near Park City. I find my own work to be inspired by natural tones, colors, and experiences. My hope is that the digital experiences I have the privilege of creating feel like a natural extension of being human.

  • Being a dog mom

    01 /  Your dog doesn’t care if you were right or wrong. They can only respond in the ways they know how.

    The same could be said for your users. Users do not care about your ego; and they often cannot articulate why an experience is poor, only that it does not function as predicted.

    02 / A dog’s behavior is learned based on pre-established routines, patterns, and reinforcing behaviors.

    We set rules and patterns within our own products to help guide habitual usage. Only some rules are meant to be broken, but it should be understood and clearly communicated within teams which ones must be followed in order to be a user-first product.

  • Solo Travel

    01 /  Solo travel is great because every decision you make is entirely your own, and you are able to become closer to yourself in the absence of others.

    Similarly, I prefer to work in an environment that celebrates my desire for autonomy rather than seeking to tame it. I don’t believe in micromanaging, or being micromanaged.

    02 / Solo travel is hard because every decision you make is your entirely your own, and you are solely to blame for your own decisions.

    In a team setting, working on an island will almost always leave you stranded. It’s all about balancing self motivation/personal autonomy with openness to feedback from others

  • Cheap Ramen

    01 /  Elevating package ramen to something more delicious requires inherent respect to the dish, but also enough bravery to deviate from the recipe. Great product design is not so different. Innovation is born from new retellings of old recipes.

    02/  Cheap ramen is almost always better than the alternative, and simple ideas are almost always better than overly complex ones.
    My goal is to make products using scalable design systems in order to conserve development effort, and reuse UI patterns in order to keep it simple as heck for the users.

    I often ask myself: what can I strip out of this design, and how much of it can I take away?

  • Honest Storytelling

    01 /  Life is not a bucket of daisies, and neither is the learning process that accompanies any final design. I learn from my mistakes & I’m not afraid to reflect on what I could have done better. Without self reflection, we would never grow as people.

    02/  The data doesn’t lie, and we can’t cherrypick it to support our hypotheses. One part of honest storytelling, especially in design and product, is to look at the story the data is telling and learn to be honest with yourself about your own biases & assumptions.

  • Picking Up Random, New Hobbies

    01 /  The best design is often inspired by the world around us. Exploration is key, in all facets of life, whether that means traveling around the world, trying a new recipe, learning to pogostick, or curating your everyday style. I would describe my own design style as highly experimental, thought provoking, and inspired by just about everything.

    02/  Originally from the coast of Maine, I now reside in the state of Utah, nestled in the mountains near Park City. I find my own work to be inspired by natural tones, colors, and experiences. My hope is that the digital experiences I have the privilege of creating feel like a natural extension of being human.

I assume you’re not bored to death

So, let’s talk?

(and turn little wins into big wins, together)

Send Message

oh,
the places we’ll
Go

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Copyright © Heather Dumond, 2024

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